The Legend Of Zelda Ocarina of Time is the fifth official installment in Nintendo's popular action-RPG series it is a game so enjoyable, it has the power to pull videogame players into it’s imaginative world and keep the player there for days.
GamePlay
Like all games in the Zelda series, Ocarina of Time follows the adventures of a young boy named Link. After a nightmare involving a certain young princess and the evil thief Ganondorf, the elven boy wakes up in his home village tucked away behind the mysterious Lost Woods.
Link is the only Kokiri in the forest without a fairy but not for very long he soon meets his traveling companion Navi as they set out for an adventure of a lifetime the quest, which turns into a rescue mission for Princess Zelda, leads the players through dark dungeons, vivid villages, the heart of a volcano, to the bottom of a lake, deep into a mystical forest, through a giant tree, a haunted desert, into the belly of a giant fish and even through time. Every time you discover a new corner of the Kingdom of Hyrule, you'll be amazed at the richness of scenery, the many things to do, and the amount of thought that went into designing it all. One example, players can spend hours just exploring a village, talking to the inhabitants, solving puzzles, and looking for hidden items. Ocarina of Time is not a platformer, a fact that takes some getting used to when trying out Link's various actions. There is no jump button. You can still jump at certain points in the game, but it is not integral to the gameplay that players actually control the jump themselves. Instead, Ocarina of Time introduces an auto-jump feature where Link will jump the last possible moment when running toward a ledge. It sounds annoying in theory, but it works very well for this type of game. The gameplay objectives will be instantly familiar to friends of the series. Push walls to find hidden rooms, use bombs to uncover secret passages, shoot arrows at certain objects to open doors, and so on With the use of the ocarina (a clay flute), players need to play certain melodies to solve riddles or warp to new places. Ocarina of Time introduces the ability to travel back and forth in time (very much like light world/dark world gameplay of A link to the past). Without giving too much away, consider this one: at one point in the game, you talk to a character as Adult Link, who tells you that a young boy with an ocarina did something seven years ago. Then you go back in time and actually do it. Then there is the ability to ride a horse it's so addictive, you'll catch yourself just galloping around and jumping fences aimlessly.
In conclusion Ocarina of Time is and I believe will remain a classic for years to come.
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